top of page

Paul Hellard

I'm a writer and editor, an artist and a photographer, a film maker, a cyclist and a bloke.

 
LinkedIn recommendations from workmates and clients

 

"I have known Paul for more than 5 years and I must say that he was one of the pivotal persons during my career helping me in so many ways to advance forward and land a job in CG industry. He's always been very nice and kind to me and it was a pleasure to communicate and work with during my career. As an editor of CGSociety, he did an amazing job writing very informative and interesting articles and reports on new software, interesting projects and great reports from Siggraph. The series of Expose books wouldn't be the same without Paul, his ability to keep good connections with artists and inspire us to send our artwork to be published in these books really helped to push digital arts as viable and recognized art form. I hope Paul will stay part of VFX community for foreseeable future since his value and talent have helped many artists to come into limelight and flourish in this industry.” – Toni Bratincevic, Lead Environment Modeler at Blizzard Entertainment.

 

"Paul is an industry heavyweight and a real class act. I've had the wonderful privilege of working with him for a few years and without a doubt, I would do it all over again! In the world of CG, Paul is one of THE most well respected names out there! Exceptional skill set and highly recommended!” – Jonathan Abenhaim, Senior Character Animator.


"I have met Paul on CGSociety five years ago when I was stepping in the video game industry as a junior concept artist. Along the years, Paul has supported my career and my personal artistic development by writing many articles on the professional projects that I have worked on, including the Deus Ex: Human Revolution and the Assassin's Creed franchise titles. Paul is a well respected and knowledgeable editor in the entertainment industry, I highly recommend him to any employer!” – Donglu Yu, Lead Concept Art at Ubisoft Montreal.

 

 

"Paul has an incredibly broad view over the digital content creation industry. He is well known by many people and is widely respected for his consistently outstanding work for Ballistic Publishing and CG Society.His friendly personality and in-depth knowledge make him a pleasure to work with, and I would be pleased to recommend him to others.” – Shannon McPhee, Senior Director of Worldwide Communications at Fusion-io.

 

 

"Probably every single computer graphic artist in the world knows CGSociety - thanks to mainly Paul Hellard. Paul's dedication and professionalism helped to create a worldwide community where thousands feel home, go to learn and share. Paul is truly passionate about the industry, his in-depth knowledge and understanding is second to none. His willingness to support people is beyond inspiring. If you are looking for a versatile industry veteran, a seasoned editor whose input is internationally respected than look no further, Paul is the person your organisation needs. I can wholeheartedly recommend him!” – Zsolt Poczos, CG Creative Director at Big Block.

 

"I've had the distinct pleasure of working with Paul for many years in his editorial role at CG Society. Paul is not only a talented and hard-working writer and editor, he is detailed, fair and creative. His love and deep understanding of films, visual effects and games, as well as the technologies and people that create them, comes across clearly in his stories, his multiple books and his dedication to fostering the exchange of information and artistry within the CG community. In short: a true pleasure to work with.” – Eric Shumacher, Principal | Neology Marketing Communications.

 

"Paul Hellard worked for Ballistic Media and the CGSociety for nine years. In that time Paul fulfilled a variety of roles and was an instrumental team member in a time of rapid growth. Those roles included, but were not limited to, editorial research and writing, writing for the web, pre-press checking of hard copy publications, artist and client liaison, public and media relations, videography and database management. Paul also travelled overseas regularly representing our company to both members and clients. Paul's extensive experience across a broad range of media channels coupled to a willingness to rapidly adopt new technologies makes him a valuable addition to any public relations, editorial or media department. Paul has strong writing and communication skills, an excellent base knowledge of 2D and 3D Computer Graphics processes and experience in traditional (live action) production. Paul has been a valued member of our team and his positive, can-do attitude flows to those who work around him. Unfortunately the changing landscape within our industry and circumstances within our business have not allowed us to renew Paul's contract. If circumstances change I would gladly re-employ him. I would welcome the opportunity to recommend Paul further and answer any specific questions regarding his skills and capability should the situation arise.” – Andrew Plumer, CEO at Ballistic Media.

bottom of page